Research+on+Technology+in+the+Classroom


 * ==== Learning goals need to be clearly stated before the technology is used (results in 23 percentile point gain) ====
 * ==== When integrated effectively, leads to increased student learning, understanding and achievement, and motivation to learn ====
 * Encourages collaboration and problem-solving skills
 * ==== Gives students more control over their learning by promoting analytical, critical thinking and collaboration (constructivist approach) ====
 * ==== Tends to move classrooms from teacher-dominated to student-centered ====
 * ==== Provides differentiation opportunities in regard to skill levels, interests and learning styles ====
 * ==== Proven to be especially effective with at-risk and special needs students ====
 * ==== nonjudgmental ====
 * ==== multisensory learning with images, sounds, and symbols ====
 * ==== Aligns with top categories on [|Bloom's taxonomy] - students create complex multimedia products, use advanced networking, and collaborate on projects to analyze, evaluate and create ====
 * ==== Technology only effective if used by an experienced classroom teacher (at least 2 years) who has been trained sufficiently in the use of the technology ====
 * ==== Need to use the chosen technology a lot for students to experience success, so just pick 2 or 3 applications and stick with them ====

Research from //Using Technology with Classroom Instruction that Works// by Pitler, Hubbell, Kuhn, & Malenoski (2007), based on the work of Robert Marzano.